Simply decompiling it didn't work because a lot of the type names were the same, like there were a bunch of classes named a or b in different packages, and then there was a few packages and subpackages called a, and then there were methods called a, and then there were fields called a. Great little game, really enjoyed it and will probably try Survivor mode now.It was a loooooooong process. The incentive to get manganese equipment should be a larger reward for exploration at that depth. caverns, strange ruins or shipwrecks you can go inside - that would rock and encourage a lot more deep diving. Now - just expand on that a little with new stuff to explore at that depth. Kraken and other unfriendlies add to the atmosphere - it's great! it's deeper, weirder looking and has steam vents, etc. you could turn this into a game as diverse as a RTS game, but as fun and sandboxy as Minecraft / Planet Explorers.ĮDIT: 6-7 hours later, completed Adventure mode and can say the 2nd biome (deep 250-350m) is very close to what I was thinking of in the suggestions I made in my previous reply. Oh and taking some ideas from one of my favorite underwater construction RTS games: Anno 2070 Deep Ocean has some fantastic ideas that could be modified into this game such as underwater oil rigs, geothermal energy plants, algae and coral farming. To make this popular, please comment/subscribe and give feedback. This is my first ever thread, hopefully this will show how much I want more content. Even if they are slowly implemented.Īll I want is some post by the owner, stating whether anything would happen to the game, or not. But these would be amazing improvements that I hope everyone would enjoy. I understand that I should be more PATIENT, seeing as this game is produced by only one man (Is it Tim?) and I have no modding/coding experience whatsoever. But for the sake of space, I'll end it here. Wouldn't it be amazing to explore a Titanic-Like ruin in search of loot?)Ĩ.) Steam cards! For all those card collectors! (For example, you could have a Sign giving out direction - even If you could navigate with the map.) It would be more useful if multiplayer was implemented though.ħ.) Ruins and randomly generated sites to explore. A big list.You don't have to read all of it (Just skip to the end).ġ.) Multiplayer: A hard task but it would boost the games replay value and popularity greatly.Ģ.) Caves: Maybe a somewhat easier task but very rewarding, Having caves to discover with many threats and rewards would be great to explore and would add hours of gameplay + replay value if they're big and randomly generated.ģ.) Corals: Maybe used as a new material to decorate bases and craft different materials.Ĥ.) Modding Support/Steam Workshop Support.ĥ.) Better maps: I got confused often when trying to navigate, I'm not sure whether it's just me or everyone has problems with this, but I found trying to navigate very confusing and tricky.Ħ.) Decorative Items, such as Signs - Which would help sorting Chests out and even help with navigation and identification. I've literally got a list of what could be added. The game just needs the right community, thats all. Which is a shame, this game has (Like I've already stated) so much potential and if nothing happens - It would be a great shame. I've also heard that this is it, no more updates or anything. This game has soo much potential and I'm enjoying the game so much, It would be a shame if nothing happens. I've heard that some people are re-texturing some parts of the game, but NO mods out there. There's literally no modding community on this game whatsoever.
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